POKES A-M |
AIRLIFT |
Version: BBC
Description: Extra lives
Source: Michael FootLOAD "AIRLIFT"
115END
RUN
*LOAD "AIR2"
PAGE=&2900
LOAD "AIR3"
36SORTIE%=225:REPEAT
99CALL CODE%:UNTIL FALSE
RUN
ARCADIANS |
Version: BBC
Description: Extra lives
Source: Michael Foot*LOAD "ARCADE1"
?&4EBE=<lives>
CALL &3F00
BARON |
Version: BBC
Description: Immortality
Source: 8BS (cheats by C J Richardson - TBI 38)?&5429=&60:?&4CEB=&60:?&4F2C=60
BLAGGER |
Version: BBC Cassette
Description: Select start level + No of lives
Source: Micro User October 1987*LOAD Blag1
*LOAD Blag2
*LOAD Blag3
*LOAD Blag4
?&293E = (desired level)
?&293A = (number of lives)
CALL &3049
BLAGGER |
Version: Electron Cassette
Description: Infinite lives
Source: Electron User November 1987*LOAD EBlag2 900
*LOAD EBlag3 1900
*LOAD EBlag4 1D6B
*LOAD EBlag5 400
*LOAD EBlag6 2A00
*LOAD EBlag7 E00
?&2913=&EA
?&2914=&EA
?&2916=&EA
CALL &1900
BLAGGER |
Version: Electron Computer Hits 4 Cassette
Description: Extra/infinite lives, select start screen
Source: Electron User January 1989*LOAD EBLAG1
?&302A=&60:CALL &3000!&2913=&d0d801A9 : REM infinite lives
!&28EF=4 : REM number of lives 1-255
!&28F4=&068DEAEA : REM start screenCALL &2872
BLITZKRIEG |
Version: BBC
Description: Speed up, invulnerability
Source: 8BS (cheats by C J Richardson - TBI 38)Speed up game
?&1442=&EA:?&1443=&EA:?&1444=&EA
No damage
?&1B0E=&EA:?&1B0F=&EA:?&1B10=&EA
BMX ON THE MOON |
Version: BBC
Description: Extra lives
Source: Michael Foot?&370E=<lives>
CALL &6C00
BOFFIN |
Version: BBC Cassette?
Description: Infinite lives
Source: A & B Computing February 1988*LOAD (last file)
!&1778=&7D001A9
CALL &5B80
BRUCE LEE |
Version: BBC
Description: Gives you 50 falls
Source: Acorn User May 1987Type:
PAGE=&1700
LOAD "BRUCE"then insert:
?&25c8=50
one line after *LO.LEE.
RUN it.
BUMBLE BEE |
Version: BBC
Description: Extra lives
Source: Michael Foot*LOAD "BEE"
?&2ADD=<lives>
CALL &3A00
CAMELOT |
Version: BBC
Description: Various pokes
Source: 8BS (cheats by C J Richardson - TBI 38)Changes to QLOAD
230PROCSOUND
270?&9F=0
285*LOAD QUEST21 100
286*LOAD QUEST22 B60
287*LO. QUEST23
290REM QLOAD
291PRINT"CHEAT ? Y/N":IF GET$<>"Y" CALL&2A43
292?&38D7=&EA:?&38D8=&EA:?&38D9=&EA:REM No depletion weapons, energy, or time
294REM ?&2DD4=&EA:?&2DD5=&EA:REM Any number shots at once, causes crash?
295?&3391=&EA:?&3392=&EA:REM Big jumps
296?&338B=&EA:?&338C=&EA:REM Climb anywhere
297CALL&2A43
CASTLE QUEST |
Version: BBC Cassette?
Description: Extra lives
Source: A & B Computing October 1986*LOAD the main machine code program and enter
?&433E=&x
where x is the number of lives you want. This must be in Hex, up to a limit of FF. Then CALL the execution address.
CHUCKIE EGG |
Version: BBC
Description: Speed up
Source: A & B ComputingType ?&FE47=10 before loading. May work on other games.
CHUCKIE EGG |
Version: BBC
Description: Speed up, invulnerability
Source: 8BS (cheats by C J Richardson - TBI 38)*LOAD CH_EGG
?&29F2=&3A:?&29F3=&AF
?&2A45=&3C:?&2A46=&CA:CALL&29AB
CITADEL |
Version: BBC Cassette?
Description: Extra energy
Source: A & B Computing October 1986LOAD the Basic header (Citadel) and type:
8250!&85=&17192329
Then RUN. This will make all energy flasks give you 65 energy units instead of 30 (from the ten green flasks) or 50 (from the six red flasks) - an extra 440 energy units.
CITADEL |
Version: BBC
Description: ?
Source: 8BS (cheats by C J Richardson - TBI 38)?&4E0B=&EA:?&4E0C=&EA:?&4E0D=&EA
?&451B=&60
CODENAME: DROID |
Version: BBC
Description: Various pokes
Source: 8BS (cheats database - TBI 38)PAGE=&900
*INIT
MODE5
*LOAD STRYKER
?&A99=&60:CALL&A00?&437E=L%:?&2D0E=P%
set L% & P% for number of lives & passes required (0-255)?&1EE4=&EA:?&1EE5=&EA
gives unlimited passes?&3273=&A9
gives infinite lives?&1EDB=&A9:?&1EDC=1
to use lifts without passesCALL&7700
COMBAT LYNX |
Version: BBC
Description: Various pokes
Source: 8BS (cheats by C J Richardson - TBI 38)Dispose of titles
Change LYNX (intro file) ?&2C87=&60
CHANGES TO LYNX1 ( main file )
?&32F7=&60 not killed on crash
?&1B47=&60 stop missile attacks
?&273E=&60 no fuel used
?&22CE=&EA Armaments don't
?&22CF=&EA deplete
?&2289=0 no need to pick up armaments
Main file loads from &1100 to &8000
To change keys: changes to LYNX1
&B7 : UP - &1F53 - &2E40 - &313E
&97 / DOWN - &1F7E - &2E70 - &3120
&9E Z LEFT - &1F94 - &2ECD - &3058
&BD X RIGHT - &1F68 - &2EA2 - &301B
&98 > SPEED UP - &30A0
&99 < SPEED DOWN - &30E0
Put the 2 figure number into the addresses shown to change the keys.
COMMANDO |
Version: BBC & Electron Cassette, BBC Disk
Description: Various pokes
Source: Micro User April 1987*LOAD TGAME
?&2355 - Speed of game (0 is full speed).
?&23BB=0 - Infinite lives.
?&24DC - Number of bonus lives gained every 10000 points.
?&2539 - Start level number, 0 to 3.
?&254D - Initial number of lives.
?&2553 - Number of grenades.
?&2D55=0 - Walk over trenches.
?&2D85 - Number of grenades in a box.
?&2EB5=1 - Repeating fire.
?&31F0=&D0 - Soldiers die instantly.
?&3211=&FE - Soldiers disappear when killed.
?&34E6=&A9:?&34E7=1 - Soldiers do not shoot.
?&369E=0 - Impervious to cars, trucks or motorbikes.
?&3829 - Number of hits required to destroy a car or motorbike (with 0 it explodes instantly).
?&3867 - Number of hits required to destroy a truck, 5 or less causes it to explode instantly.
?&3C13=0 - Infinite grenades.
?&3CDC=0:?&3CDF=&F0 - Impervious to grenades.
?&4011=0:?&4014=&F0 - Imprevious to bullets.CALL &2300
For the disk version:
*LOAD DGAME
?&6D26=&60
CALL &6D00Enter any of the above pokes, then type CALL &2300.
COSMIC KIDNAP |
Version: BBC
Description: Extra lives
Source: Michael FootPAGE=&2200
LOAD "COSMIC"
25?&3FB7=<lives>
RUN
CRAZY TRACER |
Version: BBC Cassette?
Description: Extra lives, extra jumps
Source: A & B Computing February 1988*LOAD (main prog)
?&1B35=&<number of lives>
?&1D21=&<number of jumps>
PAGE=&4500
RUN
CYBERTRON MISSION |
Version: BBC & Electron Cassette
Description: Select start level + No of lives
Source: Electron User January 1988*LOAD CYBERTRON
?&1A06=x - where x=lives
?&1A16=x - where x=start levelCALL &4F80
CYBERTRON MISSION |
Version: BBC
Description: Change keys, infinite lives, no nasties
Source: 8BS (cheats by C J Richardson - TBI 38)Change the keys used to:
Z X * ? ]
*LOAD CYTRON
?&335C=&B7 - Z=left
?&335D=&97 - X=right
?&335E=&9E - *=up
?&335F=&BD - ?=down
?&21B3=&A7 - ]=fire
CALL&4F80Infinite lives:
As above but before typing CALL&4F80:
?&261E=&EA:?&261F=&EA:?&2620=&EA
?&1B8D=&EA:?&1B8E=&EA:?&1B8F=&EA
?&1BC2=&EA:?&1BC3=&EA:?&1BC4=&EA
?&2EF2=&EA:?&2EF3=&EA:?&2EF4=&EA
No nasties:
As above but before typing CALL&4F80:
?&29A0=&60
CYLON ATTACK |
Version: BBC
Description: Speed up
Source: A & B ComputingType ?&FE47=10 before loading. May work on other games.
CYLON ATTACK |
Version: BBC
Description: Impervious to enemy fire
Source: 8BS (cheats by C J Richardson - TBI 38)*LO. CYLON
?&25D3=&EA:?&25D4=&EA:?&25D5=&EA:CALL &257D
DAMBUSTERS (ALLIGATA) |
Version: BBC Cassette?
Description: Infinite lives
Source: A & B Computing June 1988*LOAD DAM2
P%=&162B:[NOP:NOP:]
CALL &15D0
DEATHSTAR |
Version: BBC
Description: Extra lives
Source: Michael FootPAGE=&1100
LOAD "STAR"
388!&446B=&0
RUN
12IF ?FIN%=1 THEN 14 ELSE IF FIN%=2 THEN 14 (lives)
RUN
DEATHSTAR |
Version: Electron Cassette
Description: Invulnerability, easier game
Source: Electron User October 1987To make yourself invulnerable to the bullets of the Warrior ships, enter the following:
PAGE=&3000
LOAD "DEATH"
155 END
RUNPut the tape in the tape recorded and press Play. Wait until the files DEATH1 and DEATH2 have loaded, then type:
LOAD "DEATH3"
8 ?&1397=0:?&1A21=0
RUNYou can give yourself a little more breathing time with:
8 ?&1386=0:?&1BF3=0
This causes the DeathStar to be rebuilt from scratch every time it kills you. The two sets of pokes can of course be combined as a single line.
DEFENDER |
Version: BBC
Description: Extra lives, extra smart bombs
Source: Michael FootLOAD "DEFENDS"
2400END
RUN
*LOAD "DEFENS"
?&276B=&<lives and smart bombs>
CALL &1100
DUNE RIDER |
Version: BBC
Description: Various pokes
Source: 8BS (cheats by C J Richardson - TBI 38)Additions to the loader:
160 PRINT TAB(10,20);"CHEAT? Y/N":A$=GET$
270*LO. D.DUNE1
271IFA$="N":CALL&5400
272OSCLI"FX21":PRINT'"PUDDLES KILL Y/N ?":IFGET$="N" ?&4633=&EA:?&4634=&EA:?&4635=&EA
273PRINT"BOMBS KILL Y/N ?":IFGET$="N" ?&46CC=&EA:?&46CD=&EA:?&46CE=&EA
274PRINT"NO FUEL KILLS Y/N ?":IFGET$="N" ?&4B2D=&EA:?&4B2E=&EA:?&4B2E=&EA
276PRINT"INFINITE LIVES Y/N ?":IFGET$="Y" ?&4DCC=&EA:?&4DCD=&EA:?&4DCE=&EA:?&4DCF=&EA
277CALL&540
E-TYPE |
Version: BBC
Description: Stop timer, remove other vehicles
Source: 8BS (cheats by C J Richardson - TBI 38)?&117B=0 - Timer
?&1823=&60 - No other vehicles
?&1359=&60:?&1C0F=&60
EAGLE'S WING |
Version: BBC
Description: Speed up
Source: A & B ComputingType ?&FE47=10 before loading. May work on other games.
ELECTRON INVADERS |
Version: Electron Cassette
Description: Alter strength, gold and hulk pills
Source: Electron User November 1987Load the game as normal then get yourself killed. Answer N to the "Another game"? prompt. Then type:
LIST 700
The variables S%, G% and p% stand for the initial values of your strength, gold and hulk pills respectively. Change these to whatever you want, then simply type RUN to restart the game with these new values.
EMPIRE STRIKES BACK |
Version: BBC
Description: Infinite shields
Source: 8BS (cheats by C J Richardson - TBI 38)?&568A=&EA
?&568B=&EA
?&568C=&EA
EWGEEBEZ |
Version: BBC
Description: Extra lives
Source: 8BS (cheats by C J Richardson - TBI 38)*LO.UGB1
?&1F97=&20:?&1F98=&87:?&1F99=&1A:?&1F9A=&4C:?&1F9B=&8A:?&1F9C=&16
CALL&4000
FIRETRACK |
Version: BBC Cassette
Description: Infinite lives and invulnerability
Source: A & B Computing May 1988*LOAD (main file) 1A00
?&2233=&EA:?&2234=&EAThen on a new tape type *SAVE (main file) 1A00 7B12 479F 1B00 and swop tapes when loading the game.
FIRETRACK |
Version: BBC
Description: No other moving objects
Source: 8BS (cheats by C J Richardson - TBI 38)MODE 128
*LO. !FTRACK
?&361D=&EA:?&361E=&EA:?&361F=&EA
*SA. !FTRACK 1B00+6112 479F
FORTRESS |
Version: BBC Cassette
Description: Infinite lives, infinite fuel, immortality
Source: A & B Computing May 1988!&380=&588D00A9:!&384=&00006002
?&220=&80:?&221=&3
*FX 14,4
PAGE=&6800
CHAIN "FORT1"Define the keys normally, press Break and type:
*LOAD "FORT2"
!&2C55=&EAEAEAEA {infinite lives
!&29A3=&4C:?&29A4=&C2:?&29A5=&29 } infinite fuel
?&2006=&EA:?&2007=&EA:?&2008=&EA:?&200E=&EAEAEAEA:?&2012=&EA:?&2013=&EA:?&2014=&EA } immortalityCALL &3DE8
If you downloaded the game from Micronet, type CALL &3DF9.
FORTRESS |
Version: BBC Cassette?
Description: Extra fuel, extra points
Source: A & B Computing February 1988*LOAD (main prog)
?&1B2D=&<amount of fuel>
?&2A98=&<point increase>
CALL &6900
FRAK! |
Version: BBC Cassette
Description: Hidden music (Captain Pugwash!)
Source: Micro User September 1989LOAD ""
GOTO 140
FRENZY |
Version: BBC
Description: Extra lives
Source: Michael Foot*LOAD "FRENZY1"
?&1221=<lives>
CALL &275A
GALAFORCE |
Version: BBC Cassette?
Description: 255 lives
Source: A & B Computing January 1987*LOAD (main program)
?&1C9B=&EA
?&1C9C=&EA
?&1C9D=&EA
CALL &4000
GALAFORCE |
Version: BBC Cassette?
Description: Select start level, infinite lives
Source: A & B Computing February 1988*LOAD GALA3
?&1D45=<start level 1-128> } can have strange results!
?&1C9B=&EA:?&1C9C=&EA:?&1C9D=&EA
CALL &4000
GALAFORCE |
Version: BBC Disk
Description: Various pokes
Source: Micro User January 1988PAGE=&5000
LOAD"GFORCE"
210 *LOAD GAME
220 ?&9B4=&60:CALL &970
500 CALL &4000Now add any of the following pokes, giving line numbers starting at line 230, and incrementing by 1 only:
?&1C9B=&4C:?&1C9C=&A7:?&1C9D=&C - Infinite lives
?&295B=1 - Increase firing speed
?&29E5=&EA:?&29E6=&EA - Increase bombs
?&2A7F=x - where x is the wave number (less 1) when aliens drop bombs
?&1F9C=x - where x is the number of aliens processed each game loop (moves aliens faster)
?&23F6=&38:?&23F8=&69 - Disable collision detection (aliens)
?&25C8=&38 - Ship further up screen
?&1D45=x - Starting wave (0 to 15 only)
?&24DB=&EA:?&24DC=&EA - Disable collision detection (bombs)
?&2A12=&EA:?&2A13=&EA:?&2A15=7 - Slow down bombs
?&2A48=&38:?&2A49=&EA - Make bombs home in
GISBURNE'S CASTLE |
Version: BBC Cassette?
Description: Infinite energy or infinite arrows
Source: A & B Computing June 1988*LOAD CASTLE
P%=$483B:[NOP:NOP:] } infinite energy
or
P%=$3B22:[NOP:NOP:] } infinite arrowsCALL &6690
GISBURNE'S CASTLE |
Version: BBC
Description: Various pokes
Source: 8BS (cheats by C J Richardson - TBI 38)*LO. CASTLE
?&3A3D=&82 - Infinite weapons. None fire at you (HOLD FIRE AND APPROACH ENEMY)
?&3D89=&FF - Large score, hold fire as enemy dies
FORL%=&41BFTO&41DC:?L%=0:NEXT - All objects near start
CALL&6690
GORF |
Version: BBC Cassette?
Description: Infinite lives
Source: A & B Computing June 1988LOAD "GORF"
P%=&3CDE:[NOP:NOP:]
RUN
GREEN BERET |
Version: BBC Cassette
Description: Infinite lives, advance stage when dead
Source: A & B Computing May 1988*LOAD BERET 1100
?&1FBE=&EA:?&1FBF=&EA { infinite lives
?&1FBC=&D0 { advance screen when deadThen on a new tape type *SAVE BERET 1100 +3B35 1100 and swop tapes when loading the game.
GUARDIAN |
Version: BBC
Description: Extra lives, extra smart bombs
Source: Michael FootPAGE=&6000
LOAD "GUARDIA"
176?&238D=<lives (0-&79)>
177?&2391=<smart bombs>
RUN
GYROSCOPE |
Version: BBC Cassette?
Description: 255 lives
Source: A & B Computing March 1988*LOAD (main program)
PAGE=&6A00Then RUN this two line program:
10P%=&6930:[:LDA#&60:STA&6926:JSR&6900:LDA#&FF:STA&1951:JMP&D00:]
20CALL &6930
HUNCHBACK |
Version: BBC Cassette
Description: Advance a level when dead
Source: A & B Computing Noevember 1987*LOAD HUNCHBK
?&39F0=&FF
CALL &3F00
IMOGEN |
Version: BBC Disk
Description: Infininte lives
Source: A & B Computing September 1987*LOAD G
?&2DCA=&AD
CALL &3C06
IMOGEN |
Version: BBC
Description: Infininte lives
Source: 8BS (cheats by C J Richardson - TBI 38)?&2DCA=&EA:?&2DCB=&EA:?&2DCC=&EA
JCB DIGGER |
Version: BBC Cassette?
Description: Infinite lives
Source: A & B Computing October 1987*LOAD the main program then enter:
?&3723=&EA
CALL &5D00
JET PAC |
Version: BBC Cassette?
Description: Extra lives
Source: A & B Computing May 1988*LOAD (main file)
?&307C= (no of lives)
CALL &5900
JET SET WILLY 2 |
Version: BBC
Description: ?
Source: Acorn User May 1987Load the file TES3, add the lines in the listing below, re-save it as TES3 and then CHAIN "LOADER" as usual.
256 PRINT"Cheat?";:A$=GET$:IF A$="Y" PROCcheat
641DEFPROCcheat
642?&586F=&4C:?&5870=5C:?&5871=&2F
643?&1756=&4C:?&1757=73:?&1758=&2F
644?&1764=&A9:FOR I%=0 TO 12:READ A$
645I%?&5873=EVAL("&"+A$):NEXT
646?&5586=1:ENDPROC
647DATA A2,B6,20,C1,11,D0,03,4C,88,17,4C,5A,17
KILLER GORILLA |
Version: Electron Cassette
Description: Personalised high score table
Source: Electron User October 1988When you have finished playing, press Break, put your own blank tape into the recorder and type:
*SAVE SCORES 1020 +100 2B6F
When you want to play the game again, start off as usual and wait until the title screen and the GORILLA file have loaded. Then press Escape and type:
*LOAD ""
Press Play on the recorded and wait until the GORILLA2 file has loaded. Now put your blank tape into the recorder, type:
*RUN
and press Play.
KIX |
Version: BBC Cassette?
Description: ?
Source: A & B Computing September 1987*LOAD KIX1
P%=&4563: NOP: CLC
CALL&6300
KNIGHT LORE |
Version: BBC
Description: Infinite lives
Source: 8BS (cheats by C J Richardson - TBI 38)*LOAD KNIGHT2 2100
?&2E69=&87
?&2E6A=&87
*SAVE KNIGHT2 2100+5B80 5F00 1100
KNIGHT QUEST |
Version: BBC
Description: ?
Source: 8BS (cheats by C J Richardson - TBI 38)Change line 1040 to
1040IF INKEY-74 J%=7:SOUND1,1,0,2
REMOVE LINE 2860
LABYRINTH |
Version: BBC
Description: Extra lives, speed up
Source: Michael Foot*LOAD "LABYRN2"
?&1F89=<speed (1=fast, 9=slow)>
?&36BB=<lives>
CALL &5D00
LABYRINTH |
Version: BBC
Description: Blank out map
Source: 8BS (cheats by C J Richardson - TBI 38)*LO. LABRNTH
FORL%=&3C00TO&4000:?L%=0:NEXT:CALL&5D00
LAST OF THE FREE |
Version: BBC Tape/Disk
Description: Infinite lives
Source: Acorn User March 1988After transferring all the files to disk, to get infinite energy type:
B%=OPENUP"FREE2"
PTR#B%=410
BPUT#B%,62
CLOSE#0then type */FREE to run the program as usual. If you have Basic I then use OPENIN instead of OPENUP.
MAELSTROM |
Version: BBC
Description: 255 lives
Source: 8BS (cheats by C J Richardson - TBI 38)Change byte 43 of MAELC from 6 to 255 or line 155 of MAEL to ?&252A=&FF
MAGIC MUSHROOMS |
Version: BBC
Description: Extra lives, select start level
Source: Michael Foot*LOAD "MUSHRM"
?&35F5=<lives>
?&32BE=<level>
CALL &4700
MICRO OLYMPICS |
Version: BBC Cassette?
Description: Easy race
Source: A & B Computing April 1988Before loading type in:
*FX 12,1
*FX 11,0Enter 'z' for left foot and 'Z' for right foot when prompted. At the start of a race, go to lower case characters, hold down 'Z' and tape Shift.
MISSILE CONTROL |
Version: BBC
Description: More shots per base
Source: Michael FootLOAD "CONTROL"
545?&4F1C=<shots per base>
RUN
MOON CRESTA |
Version: BBC
Description: Stop downward movement of aliens
Source: 8BS (cheats by C J Richardson - TBI 38)*LOAD the main game
?&16BF=&60
CALL&26FF
MOONRAIDER |
Version: Electron Cassette
Description: Infinite lives
Source: Electron User January 1988PAGE=&B00
LOAD"GAME1"Wait until the GAME1 file has loaded then enter:
32000 IF PAGE=&B00 THEN ?&194B=&A9:?&194C=1:?&194D=&EA:CALL &1900
RUN
MORFIX |
Version: BBC
Description: Extra lives, immunity
Source: 8BS (cheats by C J Richardson - TBI 38)Add lines to MORFIX1:
385?&438A=&EA:?&438B=&EA:REM lives
386?&42FC=&EA:?&42FD=&EA:?&42FE=&EA:REM immune to moving objects
MOUSETRAP |
Version: BBC
Description: Infinite lives
Source: 8BS (cheats database - TBI 38)*LOAD TRAP3
?&18FC=&A9:?&18FD=1
*SAVE it back to tape/disk
MOUSETRAP |
Version: Electron Cassette
Description: Extra lives
Source: Electron User November 1987LOAD "MOUSE"
150 *LOAD TRAPE
RUNWhen the game has finished loading and the BASIC prompt has reappeared, type:
?&18D8=x
where x is the number of lives. Do not select more than 45 otherwise the screen display will be corrupted. To start the game, type:
CALL &1100
MR EE |
Version: BBC Cassette
Description: Infinite lives
Source: Micro User December 1987*LOAD MREE
!&1ECF=&031001A9
MR EE |
Version: BBC Cassette?
Description: Infinite lives
Source: A & B Computing January 1987Load the title page, press Break and enter:
*LOAD MREE
?&1ECB=&EA
CALL &4300
MR EE |
Version: BBC Cassette?
Description: Various pokes
Source: A & B Computing January 1988*LOAD MREE
?&1ECB=234 } more lives
?&42BC=1 } high scores
?&42B4=&68:?&42BF=&8A } more letter monsters
CALL &4300
MR SHIFTER |
Version: BBC Cassette
Description: Alter start level, infinite lives
Source: A & B Computing October 1987Alter LV% in line 490 to change level and remove L%=L%-1 in line 1190 for infinite lives.
MR WIZ |
Version: BBC
Description: Extra lives, select start level
Source: Michael FootLOAD "MR-WIZ"
230
RUN
PAGE=&2100
LOAD "GAME"
125?&14B6=<level>:?&14BA=<lives>
RUN
MR WIZ |
Version: Electron Cassette
Description: Extra lives, start on a higher level
Source: Electron User October 1987To start on a higher level (up to 99) or have extra lives (up to 41) enter the following:
PAGE=&2100
LOAD "GAME"
12 Q%=5402:E%=5495:M%=5638:L%=6947:R%=5952
125 !&14B6=start level:?&14BA=no of lives
RUNUnfortunately, the sound envelopes will be lost.
MR WIZ |
Version: Electron Superior Collection 3 ADFS Disk
Description: Extra/infinite lives
Source: Electron User October 1988Load Mr Wiz as normal until the first page of instructions are displayed. Press the spacebar to continue, then press Escape when the GAME file has loaded. Make sure that the error message given is ESCAPE , not ESCAPE AT LINE .... Now type:
121 ?&14BA=x
where x is the required number of lives, less one - for instance, set x to nine if you want 10 lives. Although any value up to 255 is acceptable, a value of 13 or higher will corrupt the screen. For infinite lives, type:
230 REM
Now type RUN to start the game.
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